A Complete Guide to Game Design is a course from HP and AMD that I started towards the tail end of 2024 but have been neglecting in recent months.
As part of my first hour of game development work for 2025. I completed 3 modules in the course:
There are 20 total modules within this course. I’m hoping to have everything boxed off and completed before the end of January.
I continued to work on the HP and AMD course A Complete Guide to Game Design.
During my hour of learning today, I completed the following modules:
I continued to work on the HP Gaming course from this week, completing the following modules:
I was able to blitz through the final 4 modules of the HP game design course today to successfully complete the entirety of the programme.
I received my verified certificate in game design from HP and edx.
We’re actually building something! I made a start on a prototype for a game idea that’s been rattling around my head for the last couple of months.
Looking forward to sharing more once the main game loop is completed.
I’ve recently been thinking about combining the rage-platformer genre with golf… I have no idea either.
But with today’s game dev time I put together some basic movement and golf swing mechanics.
All golf courses need golf flags! I spent the day working on a checkpoint system for my rage-golf game.
Please ignore the programmer art, I swear it’s only a placeholder.
I’m continuing to work on my golf-rage platformer.
I spent some time today setting a checkpoint system set up to track a players progress through a level.
I’ve been meaning to re-work Tonalities from Unity to Godot for a couple of years now.
Today I took the first step to do this in earnest by starting to re-build the main menu and UI areas in Godot 4.3
It’s not vapourware, Tonalities Deluxe officially exists and is being rebuilt from the ground up in Godot.
I’m looking forward to untangling the mess that is/was the original Unity project!